Here’s a bold statement: Japan’s gaming industry might be losing its edge to China, and it’s not just about talent—it’s about pace, scale, and a controversial work culture. But here’s where it gets controversial: Could Japan’s inability to match China’s rapid game development be tied to ethical concerns around long working hours? Let’s dive in.
Shuhei Yoshida, the former head of PlayStation Studios, recently shared a sobering insight: Japanese game developers are struggling to keep up with their Chinese counterparts. In an interview with 4Gamer (translated by Automaton), Yoshida highlighted the astonishing speed at which Chinese studios like MiHoYo, the creators of Genshin Impact, produce games. He noted, ‘The development speed in China is amazing, and they’re also quick at changing personnel—everything moves at lightning pace.’ But this speed comes at a cost, and that’s where the conversation gets tricky.
Yoshida explained that when he spoke with MiHoYo representatives, it became clear that Japanese developers would find it nearly impossible to replicate their methods. Why? Because Chinese studios operate in an environment that encourages—or, some might argue, demands—long working hours. ‘One reason Chinese games are so strong is because they’re made by large teams working extended hours,’ Yoshida observed. This raises a critical question: Is this a sustainable or ethical model for the industry?
To put this in perspective, MiHoYo’s success is undeniable. Genshin Impact has raked in over $5 billion in mobile revenue, faster than any other game in history. Their latest title, Zenless Zone Zero, hit 50 million downloads worldwide within days of its release. These numbers are jaw-dropping, but they’re also a product of a system that has sparked significant backlash. Enter the 996.ICU movement, which emerged in 2019 to combat the notorious 996 work schedule—9 a.m. to 9 p.m., six days a week. This movement highlights the ethical dilemmas of China’s rapid development pace, citing labor laws that limit daily work to eight hours and calling out companies that ignore these regulations.
And this is the part most people miss: While China’s gaming industry thrives on speed and scale, Japan’s more measured approach might not be a weakness—it could be a strength in the long run. Yoshida himself acknowledged, ‘You never know what might happen in the near future, but right now, this is the biggest factor.’ The question remains: Can Japan adapt without compromising its values, or is the industry headed for a cultural clash?
As we reflect on Yoshida’s insights, it’s worth asking: Is the success of Chinese studios something to aspire to, or a cautionary tale? And could Japan’s slower pace ultimately lead to more sustainable, ethically produced games? Let’s hear your thoughts in the comments—this is a debate worth having.